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Project record · 10192331

AI-Native Authoring for Real-Time Gameplay Systems

Recipient: BREAKING CHANGE LTD

Verified official record

SOURCE FACTS

Imported fields from the dated official snapshot. The displayed source does not establish a procurement plan or unrestricted spending.

Recipient organisation
BREAKING CHANGE LTD
Project reference
10192331
Funder
Innovate UK
Programme
Innovate UK Growth Catalyst – Investor Partnerships Round 2
Award value
£290,942
Project dates
1 Jul 2026 – 31 Dec 2027
Imported sector
Creative Industries Lvl3
Postcode area
NP (NP16 6FA)
Project status
Live
Source data quality
Description present in snapshot

Derived analysis

GRANTSIGNAL INFERENCES

Commercial inference — not stated procurement intention.

Possible supplier-fit category: SOFTWARE DEVELOPMENT

Evidence from description:application

The project description mentions this activity; it does not state an intent to buy from a supplier.

low confidence

This is a categorisation of wording in the project description, not a claim that the recipient intends to buy, tender, appoint, or contact any supplier.

Official project description

This project develops new AI-native tools to help game developers build and maintain complex gameplay systems under real-time constraints. Modern games increasingly rely on interconnected systems such as vehicles, weapons, and in-game economies, but these are still created using custom code that's difficult to change and maintain as projects grow. Breaking Change is researching new ways for AI to assist developers in authoring and refining these systems by working directly with simulation models rather than just generating more code and faking behaviour. The project focuses on making complex gameplay systems easier to design and evolve, while ensuring performance in real-time game engines. The work combines research into AI-assisted authoring, and in-engine previews of deep gameplay systems. While the initial application is in games, the underlying technology is relevant to other real-time simulation contexts, such as medical device and defence simulation, and energy digital twins. The project aims to reduce risk for developers, improve productivity, and support more sustainable production of modern games.

Provenance & data availability

Snapshot imported
10 Aug 2026, 07:53 UTC
Source publication/snapshot date
2026-07-06
Source
Innovate UK funded-project workbook via UKRI
Company matching
Not assessed in this demo. A supplied company number may exist in the source, but it has not been independently verified against Companies House.

The validation found that the snapshot first-seen time followed project starts in the reviewed sample. This demo is therefore historical research only, not a new-award, current-status, or project-timing service.

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